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SteamPipe initially splits each file into roughly one megabyte (MB) chunks. However, there are some important things to know in terms of optimization and avoiding situations that can cause inefficiency.
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In general, it works well for a wide variety of game content structures. SteamPipe was designed for both efficient downloading of initial game installs and efficient patching of updates. Having even a basic understanding of how these pieces fit together will be very useful when uploading your product to Steam. NOTE: There are a few concepts which are integral to SteamPipe, before getting started you should be familiar with all of the concepts outlined in the Applications documentation. A SteamPipe Local Content Server which can be used during development.All content is always encrypted, and non-active versions are not visible to customers.Games/apps stay available offline even after an update download has been started.Ability to build installer discs from public or beta content.Ability to share content between multiple applications.Ability to see the update size of a build before setting it live.Simple web-based management of builds - push out a new build or rollback to a previous build with just a few clicks.Public and private "beta" branches, allowing multiple builds to be tested.SteamPipe includes the following features: Introduction to the SteamPipe Content SystemSteamPipe is the game/application content system that powers Steam. For more information on best practices for updating your game, see Updating Your Game - Best Practices.
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Setup instructions for the VR arcade modelīelow is a guide to using SteamPipe, Valve's tool for delivering content to Steam. Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions Steamworks Virtual Conference: Steam Deck Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kit Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting User Permission: Receive Steamworks CommunicationĬreating Bundles Across Multiple Developers/Publishers - Betaīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators
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